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Webpage Design
Parts of this page, along with a handout by Charles Kelly, were used at a discussion at TESOL '00 in Vancouver, BC, Canada in March 2000. A report on this session can be read at http://www.siu.edu/~cesl/teachers/pd/prdr1.html.
More recent work:
[ Teachers' projects ][ Tom Leverett's weblog ]
Linked Quotes about various subjects (2000)
GENERAL DESIGN
My estimate is that at least 90% of all commercial websites are overly
difficult to use due to problems like:
- Bloated page design that takes forever to download.
- internally focused design that hypes products without giving any real
info about them.
- Obscure site structures that either have no logic or are based on the
company's org.chart.
- Lack of navigation support, making it very hard to find things when
combined with an obscure structure.
- Narrative writing style optimized for print and linear reading; not
for the way users read online (they don't; they scan).
Even though 90% of sites are bad, users don't spend 90% of their time at
bad sites. People only visit a bad site once but become loyal users of the
good sites. Thus, any individual user may spend 90% of his or her time at
good sites and only 10% checking out bad sites. For example, Yahoo! is the
most-visited site on the Web, partly because they have one of the fastest
and most minimalist designs.
-Jakob Nielsen Alertbox
Here's a list of ten additional design elements that will increase the
usability of virtually all sites:
1.Place your name and logo on every page and make the logo a link to
the home page (except on the home page itself, where the logo should not be
a link: never have a link that points right back to the current page).
2. Provide search if the site has more than 100 pages.
3. Write straightforward and simple headlines and page titles that
clearly explain what the page is about and that will make sense when read
out-of-context in a search engine results listing.
4. Structure the page to facilitate scanning and help users ignore large
chunks of the page in a single glance: for example, use grouping and
subheadings to break a long list into several smaller units.
5. Instead of cramming everything about a product or topic into a
single, infinite page, use hypertext to structure the content space into a
starting page that provides an overview and several secondary pages that
each focus on a specific topic. The goal is to allow users to avoid wasting
time on those subtopics that don't concern them.
6. Use product photos, but avoid cluttered and bloated product family
pages with lots of photos. Instead have a small photo on each of the
individual product pages and link the photo to one or more bigger ones that
show as much detail as users need.
This varies depending on type of product. Some products may even need
zoomable or rotatable photos, but reserve all such advanced features for
the secondary pages. The primary product page must be fast and should be
limited to a thumbnail shot.
7. Use relevance-enhanced image reduction when preparing small photos
and images: instead of simply resizing the original image to a tiny and
unreadable thumbnail, zoom in on the most relevant detail and use a
combination of cropping and resizing.
8. Use link titles to provide users with a preview of where each link
will take them, before they have clicked on it.
9. Ensure that all important pages are accessible for users with
disabilities, especially blind users.
10. Do the same as everybody else: if most big websites do something in a
certain way, then follow along since users will expect things to work the
same on your site. Remember Jakob's Law of the Web User Experience: users
spend most of their time on other sites, so that's where they form their
expectations for how the Web works.
Finally, always test your design with real users as a reality check. People
do things in odd and unexpected ways, so even the most carefully planned
project will learn from usability testing.
-Jakob Nielsen's Alertbox
Anything that is a great print design is likely to be a lousy web design.
There are so many differences between the two media that it is necessary to
take different design approaches to utilize the strengths of each medium
and minimize its weaknesses. Print design is based on letting the eyes walk
over the information, selectively looking at information objects and using
spatial juxtaposition to make page elements enhance and explain each other.
Web design functions by letting the hands move the information (by
scrolling or clicking); information relationships are expressed temporally
as part of an interaction and user movement.
With better hardware, differences in terms of appearance and layout may
diminish. At the same time, more powerful software and a better
understanding of interactive information objects will increase the
differences in terms of interaction and user control. Current web designs
are insufficiently interactive and have extremely poor use of multimedia.
It is rare to see a web animation that has any goal besides annoying the
user.
Print design is highly refined, as evidenced by glancing through the recent
book of award-winning designs. Web design is impoverished because too many
sites strive for the wrong standards of excellence that made sense in the
print world but do not make sufficient advances in interactivity.
-Jakob Nielsen Alertbox
INTERNATIONAL CONSIDERATIONS
Different countries have different levels of Internet maturity:
-northern Europe and Australia/New Zealand are about a year
behind the United States/Canada
-middle Europe and the Asian tigers are about two years behind
-southern Europe and the rest of the world are three or more
years behind
Most countries are slightly behind the U.S. on the Internet maturity curve.
This does not mean that all American sites are better than all overseas
sites. On the contrary, most U.S. sites are worthless, exactly because the
U.S. is ahead and thus has more companies online. It seems to be a law of
nature that everybody makes the same mistakes the first time they launch a
website, and many American companies continue to waste millions of dollars
on bloated designs that contradict all available usability studies. Even
so, many of these companies recognize the error of their ways after a few
years of low hit rates and irate user email and redesign their sites to be
faster and more useful. Thus, since the U.S. has more companies that have
been on the Web for a long time, it also has more decent sites.
-Jakob Nielsen Alertbox
JAVASCRIPT ETC.
There is a strong correlation between too much garbage, er, sophisticated java and javascript and auto-launching sound files, and forgetting why a band's contact page might be online in the first place. Don't let this happen to you...It is worth remembering that the average person using a home modem is getting throughput of about 500-1000 bytes/sec, sometimes an order of magnitude less. As a practical matter, this means that if the sum total of everything that is automatically downloaded for your page: graphics, sounds, and text, is greater than 50KBytes, the odds that a person will actually wait for the entire download are minuscule.
In-line graphics should be as light as possible. In some cases, it may make more sense to have a thumbnail that people can click to wait for the bigger, screen-size one. Note that in Europe and other parts of the world outside the United States, people are often paying for their phone
connection, and possibly their online connection as well, by the minute.
-Ari Davidow's web tips
In general, if a special effect does not make your page more clear, or
provide better access to information, it is getting in the way of whatever
information your page was set up to provide. Eschew the tempation to show
the world that you can clutter and waste user's time.
-Ari Davidow's web tips
Never include page elements that move incessantly. Moving images have an
overpowering effect on the human peripheral vision. A web page should not
emulate Times Square in New York City in its constant attack on the human
senses: give your user some peace and quiet to actually read the text! Of course, is simply evil. Enough said.
-Jakob Nielsen's Alertbox
...there is too much animation that has no usability benefits to the user
but is simply used to try to attract attention to something that is
irrelevant (usually advertising banners). Users have realized this and are
now avoiding design elements that move in the belief that they are probably
useless.
-Jakob Nielsen Alertbox
Many marketers are in denial of the plain-spoken message communicated by
the data. They would like advertising to succeed on the Web just like it
was successful in the old media they know how to deal with. So they keep
running banners even though they don't work. I say, let's believe the data
and move on. .
-Jakob Nielsen's Alertbox
LINKROT
6% of the links on the Web are broken according to a recent survey by Terry
Sullivan's All Things Web. Even worse, linkrot in May 1998 was double that
found by a similar survey in August 1997...linkrot contributes to
dissolving the very fabric of the Web: there is a looming danger that the
Web will stop being an interconnected universal hypertext and turn into a
set of isolated info-islands. Anything that reduces the prevalence and
usefulness of cross-site linking is a direct attack on the founding
principle of the Web.
Any time one of your old URLs stop working, you are throwing away business.
It is like refusing entry to a shop for anybody who is dressed in last
year's fashion.
-Keep all old pages on your server forever (unless they are truly
misleading and are replaced by an update)
-If moving pages, leave a redirect behind
-Jakob Nielsen Alertbox
More comments about design
MISC.
The Internet doubles every year and has done so ever since it was founded. Currently, the Web grows even faster (doubling every four months or so), though this higher growth rate will have to slow down eventually since the Web is a subset of the Internet and thus cannot outgrow it. In comparison, computers double in power approximately every 18 months, following Moore's Law.
-Jakob Nielsen Alertbox
I particularly encourage universities to conduct more research into Web
use. Soon, it will be too late to study the transition from the pre-Web to
the post-Web world. The control group of non-wired people will vanish.
Hurry. .
-Jakob Nielsen's Alertbox

photo (Spider Web) by Jim Leverett
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