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Interactivity: Bibliography
This bibliography is an ongoing
project.
other CESL-housed
bibliographies: [ Web as a Medium ][ Weblogs in
ESL/EFL ] [ ESL Teachers'
bibliography ] [ other
bibliographies ]
Interactivity
Baxter, A. (2008, Mar. 17). Better interactivity benefits students and faculty. FT.com,
Business Education.
http://www.ft.com/cms/s/2/4bdbaa60-f1a3-11dc-9b45-0000779fd2ac.html.
Accessed 3-08.
Neff, J. (2007, Mar. 15). Video driving games promote risky
behavior in real life. Autoblog.
http://www.autoblog.com/2007/03/15/study-video-driving-games-promote-
risky-behavior-in-real-life/. Accessed 5-07.
Rose, F. (2007, December 20).
Secret websites, coded messages: The new world of immersive games.
Wired 16.01.
http://www.wired.com/entertainment/music/magazine/16-01/ff_args.
Accessed 3-08.
BBC News Online (2000, November 26). Video games: cause
for concern?
http://news.bbc.co.uk/2/hi/uk_news/1036088.stm.
Blakeslee, S. (2003, May 29). Video game killing builds visual
skills, researchers report. New York Times Online
(registration required), Science.
http://www.nytimes.com/2003/05/29/science/29VIDE.html?ex=1059624000&en=
5c8c908e03521f60&ei=5070.
Davis, K. (2003, June 30).
Carbondale subject to alien invasion, Daily Egyptian
Online.
http://newshound.de.siu.edu/summer03/stories/storyReader$244.
Downes, S. (2004, Mar. 15). Learning by design: James Paul Gee at RIMA ICEF.
Stephen's Web.
http://www.downes.ca/cgi-bin/website/view.cgi?dbs=Article&key=
1079385148. Accessed 4-04.
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and
Literacy. Palgrave. Not online.
King, B. (2003). Educators
turn to games for help. Wired News, Aug. 2.
http://www.wired.com/news/games/0,2101,59855,00.html.
Levinstein, I. B., McNamara, D. S., Boonthum, C., and Pillarisetti, S.
P. (2003). Web-
based intervention for higher-order reading skills (pdf).
http://www.cs.odu.edu/~cboont/publish/NSFedmedia2003.pdf.
Lewis, M. (1999, Sept. 2). Definition of
interactivity.
http://netsim.kib.ki.se/interactivity.cfm.
Pew Internet Project. (2003). Let the
games begin: Gaming technology and entertainment among college
students. Internet and American Life.
http://www.pewinternet.org/reports/toc.asp?Report=93
Sidebars editors. (2004, Sept.).
Shrinking attention spans or masters of multiprocessing? Learning
Resources Unit, British Columbia Institute of Technology.
http://online.bcit.ca/sidebars/04september/take-sides-1.htm">http://
online.bcit.ca/sidebars/04september/take-sides-1.htm. Accessed
11-04.
Southern, M. (2001). The cultural
study of games: more than just games. International Game Developers
Association.
http://www.igda.org/articles/msouthern_culture.php.
 Thailand, photo by Wutt
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